Computing animation and virtual reality coursework

1. ARTEFACT (45%): Individually students will design and develop an artefact with animations, created in 3DMax (version available to students in Lion Gate Labs). The artefact must be suitable for use in a virtual environment. The choice of subject matter is up to the individual; the appropriateness of the subject will be assessed. The activity will be unsupervised and assessed by the tutor.
” If the final artefact is intended to be a pre-rendered animation (eg film), then it will be marked against the design material, i.e. premise and storyboard. If there is no support material or the design material does not represent the artefact, marks will be deducted, which may mean that you fail.
” If the artefact is not a pre-rendered animation, then it needs a brief description of what it is and what it is intended for. This should be clear in the abstract. The artefact should be accompanied by a rendered AVI from 3D max that demonstrates and explores the artefact.

Any appropriate accompanying files may also be included (e.g. stereoscopic rendered images)

2. ABSTRACT (5%): Individually students will create a written abstract (executive summary of what they have done), which could form part of a presentation discussing the artefact and its effectiveness. The activity will be unsupervised and assessed by the tutor(s). It should be no more than 500 words.
3. REPORT (50%): Individually students will produce a report that conceptualises the artefact and evaluates the process of design and production. It should also contain a section of critical reflection. Remember that this report should explain how the artefact relates to VR. It should explain what VR is, the hardware, software, and applications and in particular how this relates to your artefact. The activity will be unsupervised and assessed by the tutor(s).
need design artefact first, then write a report. need using 3d max software, and 3d max 5.0 would be fine.