O Video Games Encourage Violent Behavior? (responses)

For the posts below write three individual responses. Write about the topic and your opinion on the issue. In the responses do not critique the writers writing or paraphrase the posts. I will attach the readings on the topic to this order.

On the surface, it would seem that Craig Anderson did a better job of defending his YES side than Henry Jenkins did of defending his NO position. However, there is one point in Andersoni??s argument that, in my opinion, invalidates his position. In response to question four, he openly admits that i??playing a lot of violent games is unlikely to turn a normal youth with zero or one or even two other risk factors into a killer.i?? Despite all the research he cited as defense of his position, this changes how one has to view his findings. Add to this the following two statements by Jenkins and you really have to question Andersoni??s facts. (1) i??The rate of juvenile violent crime in the United States is at a 30-year low.i?? (2) According to a 2001 U.S. Surgeon Generali??s report, the strongest risk factors for school shootings centered on mental stability and the quality of home life, not media exposure.i?? Based on these factors, I am going to say that Jenkins actually did the better job.
As for me, I agree with Jenkins. I do not believe that violent video games or other violent media for that matter are encouraging violent behavior. I think that the failing social structure and the disintegration of the central family unit have more impact on violent behavior than any violent video game.

While many video games do contain violence and violent acts, I do not believe that they encourage violent behavior. Henry brings up the points that video games can be played cooperatively and they encourage teamwork between people. In multiplayer video games groups of people, sometimes strangers, can all group together to overcome some big obstacle or that when people are fighting and tearing each other apart in a video game, they might be forming a closer friendship in real life. There is a general mentality though that all video games are like toys and are typically for children when thats not the case. Just like ratings on films, every video game has an ESRB rating that shows what type of content someone should expect to see in that particular video game. Too often I see parents buying M-rated games for their children when they are not the target audience for that game. I do think its up to parents and the people who sell video games to be more adamant about enforcing the ratings on the game. Henry Jenkins also brings up the point against the argument of video game violence being desensitizing in that someone who responds to a video game the same way they respond to a real-world tragedy could be the sign of some larger problem with that person, but still unrelated to video games.

I agree with Craig A. Anderson, I believe that violent video games if played by young children can in fact influence aggressive behaviors. At young ages, children do not have the ability to decipher between what is acceptable and appropriate in society. Now, I also agree with Jenkins and believe that, if these games are played in moderation and parents are supplying proper education to reinforce what actions are appropriate to display outside of the game the outcome of playing violent video games could be different. Adults and even adolescents should have the knowledge to know what is acceptable and what is not. If children are exposed to violent, inappropriate games on a regular basis, these actions are going to become normal for them. It is going to be what their use to and what they think is acceptable without proper education. Like Anderson said, viewing physical violence normally leads to increases in heart rate and blood pressure, as well as to certain brain wave patterns, and repeated consumption of media violence reduces these normal negative emotional reactions. Children exposed to these emotions regularly can become overwhelmed with anger issues and think that anger and violence is a normal way to react to everyday situations.