Omputer Games Improves motivation in Elementary School Math.

In this task , you will conduct a short review of literature that support or refutes a hypothesis. The objective is to synthesize a hypothesis based on recent scholarly.

your hypothesis will take the form of:

[Technology] improves [specific outcome] in specific [population]

Computer Games Improves motivation in Elementary School Math.

Find at least four(4) Published from computers & Education and Educational Technology Research Development. {use journal number 1-2-3-4}scholarly works for this review of literature. For these works , you may only use peerreviewed articles describing empirical studies carried out by the authors. These studies can represent any methodology(i.e., quantative, qualitative, or mixed-methods), but must relate to your hypothesis.

Additionally, you must include at least four { use journal numberA-B-C-D} more peer-reviewed articles in your review of literature. These articles can be from other reputable journals. Also, these articles can be conceptual or theoretical works, such as literature reviews. These articles can be used to support or refute your hypothesis or to provide background information.

The review of literature must contain the following sections:

1Introduction

awhat is the hypothesis?Indicate whether the review of literature will support or refute the hypothesis.

bwhat is the significance of the hypothesis to instructional technology, education, teachers and learners?

2Review of Literature

aCritically examine each of te peer reviewed journal articles describing an empirical study by addressing the following:

iDiscuss the major issue (s) or topic(s) in the study.

iiSummarize the important conclusions and findings.

iii. Critique the validity of the methods, findings, and significance. point out the strengths, weaknesses, and limitation of each paper.

iv. Connect the discussions for each article back to the hypothesis and your argument for against it. If relevant, connect each article to other related articles.

bSynthesize new ideas that come from your interpretation of all the articles in your review of literature. Show how this synthesis relates to the hypothesis and the argument for or against it.

3conclusions
awhat conclusion can be made from your review of literature?

bwhat are the next steps now that you have been able to support or refute the hypothesis based on your review of literature?

Use this journal articles:

1-A case study of computer gaming for math: Engaged learning from gameplay?
2-A teachable-agent-based game affording collaboration and competition: evaluating math comprehension
and motivation.
3-Computer games application within alternative classroom goal structures: cognitive, metacognitive, and affective evaluation
4-The effects of modern mathematics computer games on mathematics achievement and class motivation

A-Math teachersa perspectives on using educational computer games in math education

B-Effects of game technology on elementary student learning in mathematics

C-RELATIONSHIPS BETWEEN COMPUTER AND VIDEO GAME PLAY AND CREATIVITY AMONG UPPER ELEMENTARY SCHOOL STUDENTS

D-Mathematics Isa? Motivating

E Motivation in Elementary Mathematics: How Students and Teachers Benefit from Computers.