Ritically analyse and evaluate the video games software industry dynamics

Hi I would like to order (PESTEL and Porters five forces) analysis for the video games software industry world market. Critically analyse and evaluate the video games software industry dynamics. What have been the key drivers of the industry in the past and in the 2000s? what are the key differences between now and then and how do you see this industry developing in the short to long term?
I need 1000 words long essay covering all these points please. It should be about video games software industry dynamics worldwide. It should be PESTEL and porters five forces theory about the video games software industry worldwide on the whole market. Thank you.